Build custom arm model for VR
It's time for some fun. An awesome use case in how to use quaternions to achieve portable results. If you aren't familiar with quaternions, please feel free to review them in my previous article. If that's confusing, it's no problem, you can use the code from below, but it might be a bit tough to understand without the prerequisite math knowledge. So let's write the inspiration: Notice that controller? One here too! In the world of mobile VR, the two main systems, Google's Daydream and Oculus' mobile GearVR, are both now shipping with a controller that is used much like a laser pointer in the virtual world. While both Google and Oculus provide an SDK for working with the controller, much of what it takes to work with it is missing in any form of documentation. Thus most apps rely upon other people's controller implementation and create a project wide dependency (Unity, Unreal) just for one very small aspect of the application. Also, my project...